The spawn issue. LMAO.
I have to say that it is great that there are some people that are finally openly admitting that the spawns ARE predictable and ALWAYS have been. Players that cannot predict spawns should not be taken seriously on any other issue.
You know what's hilarious? What is really hilarious are the people that push into opponent spawns too far then get slaughtered from behind ... and then come to the forums complaining that the spawns are not predictable.
Okay, so what you're really saying is that you want to be able to stand directly in front of an invisible tac insert and kill your opponent as soon as he spawns.
LMAO!
People that have no clue what they are talking about had an enormous influence on BO2. They had a big influence on MW3, too. You know how spawns used to work?
It used to be that you would spawn near the longest surviving member on your team ... unless the speed at which your team was being killed was too fast. If it became a slaughter, spawning would revert to whichever opening spawn was empty. If both of those spawns held opposing players, then you would spawn in the least populated area of the map.
Back then predicting spawns required much, much more attention to what was going on in the match.
In Easy Ops 2, you no longer have to guess where you or your opponent will spawn: You will respawn in the least populated opening spawn point every time.
Yet ... somehow people still can't figure it out. LOL.