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LIST OF ALL PERSISTENT UPGRADES / PERMANENT PERKS [UPDATED]

Persistent Upgrades (Permanent Perks / Perma-Perks):

Uses; Unlockable power-ups, or upgrades, that can be carried throughout several maps and game modes, even after death

Gained by; Completing unique requirements. When unlocked, a green mist, or smokey haze (similar to picking up power-up drops) appears near the player, and that character will reference it, by saying something like, "Hmm.. I was not aware of this" or "Well that sounds like it might be important" or "I knew that was there all along"
Lost by; Failing to complete unique requirements. When lost, a faint, eerie, whistle noise can be heard

Notes; These upgrades can only take effect and be acquired by Marlton Johnson, Abigail "Misty" Briarton, Russman, or Samuel J. Stulinger on TranZit, Die Rise, or Buried

 

 

ALL KNOWN PERSISTENT UPGRADES / PERMA PERKS:

 

 

Quicker Revive (Faster Revive / SuperQuickRevive / Perma Quick Revive):

Uses; Increased revival speed by 200%

Gained by; Reviving someone 2 - 17 times in one game

Lost by; Trying to revive someone and failing

Note; The effect can be stacked with Quick Revive and after it's obtained, the Revive message turns purple

 

Juggernaut (Extra Health / 200% Health / Perma Jugger-Nog):

Uses; Increased health by 200% (takes 3 - 4 hits to go down)

Gained by; Getting downed by several Zombies without Quick Revive 1 - 3 times

Lost by; Round 15 (for future games) and getting downed on or after Round 15 with teammates still alive (for current game)

Note; The effect can be stacked with Jugger-Nog

 

Overkill (Deadshot / MoreHeadshot Damage / Perma Deadshot Daiquiri):

Uses; Increased headshot damage by 200%

Gained by; Getting collateral headshots with one bullet 2 - 3 times in a row

Lost by; Killing 10-25 Zombies in a row without a headshot

Note; No matter where you shoot a Zombie, their head will pop off (this effect is aesthetic)

 

Instant Kill (Red Insta-Kill / Perma Insta-Kill):

Uses; Touching Zombies during an Insta-Kill power-up kills them instantly

Gained by; Killing no Zombies during 2 Insta-Kills in a row (with the exception of Denizens)

Lost by; Getting damaged by a Zombie during an Insta-Kill (with the exception of a flaming Zombie exploding)

Note; When gained, you have to be the one who picks up the Insta-Kill power-up drop

 

Steel Barriers (StrongerBarriers / MetalBarricades / Reinforced Barriers):

Uses; Increased barrier strength by 200%

Gained by; Repairing 250 barriers in one game

Lost by; Going one round without repairing a single barrier

 

Iron Curtain(Steel Carpenter /Stronger Carpenter Barriers/Perma-Carpenter):

Uses; Increased barrier strength for Carpenter power-up by 200%

Gained by; Killing a Zombie trying to come through a barricade before the Carpenter boards up all the windows

Lost by; Failing to kill a Zombie trying to come through a barricade before the Carpenter boards up all the windows

Note; When lost, you have to be the one who picks up the Carpenter power-up drop

 

Cash Back (Refund On Perks):

Uses; Receive 1000 points after buying Perk-A-Colas

Gained by; Going prone in front of a Perk-A-Cola machine after buying it (1/100)

Lost by; Not going prone in front of a Perk-A-Cola machine after buying it

 

Toy Box (Samantha's Teddy/ Lucky Box / Care Bear / Mystery Box Upgrade):

Uses; Decreased chance of getting "Bad" weapons form the Mystery Box

Gained by; Hitting the box and picking up 3 - 5 "Bad" weapons

Lost by; Round 10

Note; "Bad" weapons include: MA81, Chicom CQB, FN FAL, SMR, Ballistic Knife, War Machine, RPG, Executioner, Python, Five-Seven, KAP-40, Barrett M82A1, or M1216

 

Flopper (Flak Jacket / Perma PhD Flopper):

Uses; Take no splash/explosive damage and cause explosion when dolphin diving

Gained by; Taking fall damage 5 - 10 times

Lost by; Taking significant fall damage

Note; This upgrade is only available on Buried

 

Tombstone (Permanent Perks / PermaTombstone):

Uses; Retain all perks after going down except for one

Gained by; Purchasing 4 perks before Round 5

Lost by; Going down with no perks (Unconfirmed)

Note; In solo you lose Quick Revive and in multiplayer you lose the last perk you obtained

 

Half-Off (Reverse Double Points / Half Price):

Uses; All purchase costs reduced by half during a Double Points power-up

Gained by; Getting 3000+ points or no points during a single Double Points

Lost by; Failing to spend at least 1000 points during the next Double Points power-up drop

Note; Sometimes if you don't have enough points, even with Half-Off, it will take an even smaller amount

 

Double Points (Perma Double Points):

Uses; Increased earned points by 200% (20 points per non-lethal hit, etc.)

Gained by; Getting only headshots or only melees during a Double Points

Lost by; Getting a headshot or melee kill after the Double Points power-up drop ends

 

Double Shot (Low Accuracy):

Uses; Increased earned points with weapons by 200%

Gained by; Having consistent bad accuracy with any gun, then killing about 5 zombies

Lost by; Accuracy going above .75

Note; This is easily obtained with the Paralyzer by flying with it before getting 5 kills

 

Longshot(Point Scope / Extra Sniping Points):

Uses; Earn an extra 300 points when getting kills with any Sniper Rifle

Gained by; Getting 5 - 15 long range kills using any Sniper Rifle

Lost by; Hip firing or poor accuracy with a Sniper Rifle

 

Ray Gun Off Wall:

Uses; Receive a Ray Gun for 500 points when buying an Olympia off the wall (Ray Gun ammo = 250 points / Pack-A-Punched ammo = 4500)

Gained by; Buying ammo for the Olympia several times

Lost by; Round 12 - 14

Note; Only obtainable if you have no Tally Marks on your account (go at least 5 days without playing)

 

 

PERSISTENT UPGRADES / PERMA PERKS UNDER INVESTIGATION:

 

 

Double Power-Ups:

Uses; Whenever a power-up is obtained a second is also granted (Unconfirmed)

Gained by; Picking up x amount of power-ups in one game (Unconfirmed)

Lost by; (Unknown)

Notes; Doesn't affect Nukes or Carpenter power-up drops (Unconfirmed)

 

Sleight Of Hand (Perma Speed Cola):

Uses; Increased reload speed by 200% (Unconfirmed)

Gained by; Reloading x amount of times in one game (Unconfirmed)

Lost by; Letting clip run all the way out before reloading (Unconfirmed)

Note; Can be stacked with Speed Cola (Unconfirmed)

 

Stamina (Lightweight / Marathon / Perma Stamin-Up):

Uses; Increased mobility by 200% (Unconfirmed)

Gained by; Sprinting x amount of miles in one game (Unconfirmed)

Lost by; Failing to sprint x amount of miles in one game (Unconfirmed)

Note; Can be stacked with Stamin-Up (Unconfirmed)

 

Pack-A-Punch:

Uses; (Unknown)

Gained by; Pack-A-Punching 4 - 6 weapons in one game (Unconfirmed)

Lost by; (Unknown)

 

Melee (Knifing / Stabbing / Galvaknuckles):

Uses; Increased melee speed and damage by 200% (Unconfirmed)

Gained by; Melee ing x amount of Zombies (Unconfirmed)

Lost by; Failing to melee x amount of Zombies (Unconfirmed)

 

 

If I'm missing any, please post a comment.. And if you can help confirm some that would be great too! Also feel free to post some alternate names for these Upgrades. This post belongs to all of us..

I will update the Original Post with all of your contributions ASAP..

-GoalieOfUnholy and SnyderGuy


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